NAEYC Technology and Young Children Interest Forum

Mission Statement

To lead discussions, share research and information
and demonstrate best
practices regarding
technology so it can be
used to benefit children
aged 0-8 years.





Technology with Children

Back to Archived Projects
[ Appropriate Practices ] [ Tech. Integration ]
[ Including All Young Learners ] [ Online Activities for Children ]

The following links provide information and resources for using technology with young children in a center or classroom setting.

Appropriate Practices

Technology Integration Examples

  • Activating Children Through Technology Tools
    This site contains technology integration activities and samples of kindergarten, first, and second grade products using digital cameras, microscope, and a variety of software applications as tools in the curriculum. Children’s creations include books, movies, slideshows, and podcasts.
  • Children's Technology Review's Software Evaluation Instrument
    This webpage on the Children's Technology Review's site contains an instrument for evaluating software to use with young children.
  • Document Cameras
    Pre-K Pages website contains a variety of ideas for integrating the use of a document camera into classroom activities.
  • Document Cameras in the Classroom
    This section of the Educational Technology Network website provides information on using a document camera in the classroom and ideas for how to use it in preschool and primary grades.
  • EC-TIIS: Introduction to Computer Environment - Sample Workshop
    This online workshop developed by the Early Childhood Technology Integrated Instructional System at the Center for Best Practices in Early Childhood, Western Illinois University, contains physical environment considerations and equipment requirements for a preschool computer center. Users can register for other free workshops at the website.
    This site contains a variety of links to resources for integrating technology into all areas of the curriculum.
  • ITLC Online - Technology Integration Workshop
    This workshop developed by the Interactive Technology Literacy Curriculum Project at Western Illinois University contains activities and strategies for integrating technology into early literacy curriculum.
  • Kids Design the Future
    University of Maryland's Human-Computer Interaction Lab site contains video examples of children designing and using technology in classroom projects.
  • Learning and Teaching Scotland: ICT in the Early Years
    Learning and Teaching Scotland has a variety of resources related to learning and teaching with technology. On the "Sharing practice" section of their website, you can read about the use of a variety of technology tools, including whiteboards with case studies and comments from various classrooms.
  • Learning, Digital Media and Creative Play in Early Childhood
    Spotlight on Digital Media and Learning website contains Featured Stories with archived articles on topics related to technology integration and Videos section which shows examples of classroom use including some which focus on early childhood.
  • Northwest Education Technology Consortium
    Under Focus on Effectiveness, the site has classroom examples of how Internet applications and technology, such as a digital microscopes and projectors, can be used in early elementary classrooms.
  • Queensland Government  SMARTClassrooms
    Ideas for integrating a variety of technologies into preschool through third grade curriculum are presented in a table format which includes examples of how technology can enhance learning, key learning areas, and sample resources.
  • Technology Integration Matrix
    The Technology Integration Matrix Grade Level Index contains video segments which show early elementary level students using various types of technology, including digital cameras, video cameras, and the Internet to explore topics in math, science, and language arts.
  • Use of SMART Boards for teaching, learning, and assessment in kindergarten science
    This link downloads a pdf version of an article from the June 2008 issue of teachingscience that provides information on what SMART Boards are and how they can be used in a kindergarten classroom.

Including All Young Learners

  • Apps for Stages
    This site provides lists of recommended apps organized around seven Stages of skill development ranging from cause and effect to functional skill achievement. Some of the early stages are applicable for younger children.
  • Alliance for Technology Access Resource Hub
    ResourceHUB on this site contains publications related to assistive technology and its use with young children which can be downloaded as pdf files.
  • Center for Best Practices in Early Childhood Education
    The Center housed at Western Illinois University has federally-funded projects focusing on the use of technology and assistive technology in early childhood. The site contains articles, curriculum ideas, and research reports.
  • Family Center on Technology and Disability
    The website hosted by this federally funded project contains newsletters, discussions, AT organizations and resources, fact sheets on aspects of technology including adaptive toys, and AT success stories.
  • Let's Play Project
    The Let's Play Project at the Center for Assistive Technology, University at Buffalo, provides educators and families with ways to play with their infants and toddlers with disabilities, through the use of assistive technology. Information on toy selection, universal design, and other AT resources are included.
  • Tots -n-Tech
    This national research project's website contains a variety of ideas for using AT with infants and toddlers for communication, mobility/positioning, and play.
  • Universal Design for Learning
    CAST: Center for Applied Special Technology provides articles, policies, and publications related to designing learning experiences for all children.

Online Activities for Children

The following links are websites that contain interactive activities for children to use with other children or with an adult. Most of the activities are designed for children to explore visual effects and sounds, learn early math and literacy concepts, or to create artwork or stories.

  • ABCya!
    This website contains a variety of activities related to drawing, counting, categorizing, letter recognition, and mouse manipulation.
  • Boohbah
    Children can make visual effects appear and change as they move the mouse. This simple activity helps children explore mouse movement and activation in an appealing way.
  • Bomomo
    This website contains a blank slate and drawing tools for children to create different visual effects which can be made into a drawing to save for later printing.
  • Count Us In
    A variety of math activities can be downloaded in Windows or Macintosh format from this website.  A teacher or parent would need to set this up ahead of time and select activities, such as patterns, that would be interactive and appropriate for preschool children.
  • Kerpoof
    This website contains open-ended activities for young children to draw, create a picture, or make a story. The many options at this site insure interactivity for children.
  • Storybird
    Educators can use this collaborative storytelling site to help children read stories created by others or to create their own stories using the many choices of colorful characters and scenery. Created stories can be saved for private viewing or can be shared with others outside the classroom.
  • AR Flashcards     
    With AR Flashcards, learning the Alphabet will be fun! When you point your device at the printed flashcard a beautifully rendered 3D animal will pop up on the screen. Tap the animal to hear the letter and animal name.
  • Learning with Homer -   
    Learn with Homer is a groundbreaking early learning app for children aged 3–6, handcrafted by top literacy experts. Homer includes a complete phonics program, a library of beautifully illustrated stories, hundreds of science field trips, and exciting art and recording tools.
  • Cyber bullying
    A simple guide to all that teachers need to know about digital citizenship
  • The Sandbox -
    resources for digital storytelling from PBS, The Sandbox area is where you can test several of the digital storytelling tools
  • Super Home Hero Ipad app
    5-star review from Common Sense Media: "Super Home Hero makes a fun, educational preschool game out of laundry by pairing the tasks with fun characters and cool super hero voices and music."
  • Scratch JR – Computer Programming in Early Childhood Developmentally appropriate programing language for 5 to 7 year olds. Children can create their own animated stories, interactive collages and games.